This is perhaps the weakest element of the gameplay, because it involves groping touching practically everything we see around, given that some interactions are not too predictable, which refers to the simple "hidden object" type adventures that are popular in the mobile world but do not really shine for inventiveness in the puzzle design. The protagonist must in fact be able to collect a sufficient amount of energy globes that allow him to open new portals e visit additional islands, and these spheres can be found everywhere: some are conquered only by solving the puzzles, others are simply hidden within the scenario, which generates the need to try to interact a little with any suspicious element of the environments, looking for possible surprises. This mixed puzzle structure keeps the game somewhere between a more classic puzzle and a continuous "pixel hunting" in search of hidden secrets in the scenario. However, more structured puzzles can also be found, requiring a more traditional application of logic.
![down in bermuda review switch down in bermuda review switch](https://purenintendo.com/wp-content/uploads/2021/01/down-in-bermuda-switch-island.jpg)
In this sense, the game is somewhat reminiscent of the "hermetic" puzzles of the adventures of Amanita Design as Samorost, in which part of the challenge is to understand which elements to act on and what the reactions to interaction with certain objects may be, seen the strangeness that even here pervades the whole explorable world. The peculiarity of Down in Bermuda is the fact of presenting different types of puzzles to solve but all based on the contextual interaction with the elements of the scenario: it is not a classic graphic adventure, with collection and combination of objects, but of direct action on the objects visible on the screen, through the simple touch on these.
![down in bermuda review switch down in bermuda review switch](https://cogconnected.com/wp-content/uploads/2020/03/Froppy-min.jpg)
In practice, the entire maps are all made up of puzzles scattered around the setting, which we can explore directly by scrolling on the scenarios, widening or bringing the frame closer or rotating it to observe in detail every corner of the islands. The aim of the game is to find a way out by wandering among the islets that make up the archipelago and solving the puzzles hidden within them.
![down in bermuda review switch down in bermuda review switch](https://www.newgamenetwork.com/images/uploads/games/1611436341_downinbermuda.jpg)
DOWN IN BERMUDA REVIEW SWITCH FULL
The story tells in a very hermetic way of an aviator who falls during a terrible storm and finds himself shipwrecked on a strange archipelago full of bizarre ruins, animals and mysterious mechanisms: obviously it is the infamous Bermuda triangle, whose secrets appear in this game much less creepy than one is normally led to think, thanks also to the sweet and dreamy graphic style like that of a children's illustrated book. It is a' puzzle-structured adventure arranged along various islands, thus combining elements of exploration with the solution of real puzzles, ranging from various designs and types. After a period of early access launch, it's time for one review of Down in Bermuda in its most complete version, currently available exclusively on Apple Arcade but soon also coming to PC, Xbox One and Nintendo Switch.